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Daniel Purvis
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The Game
While videogames provide entertainment to those who play them, the seedy side of videogame development, promotion and sale is often overlooked. Employees locked in the "crunch" phase of development experience 60+ hour working weeks for months, keeping them from loved ones. While addicted players are hooked to their consoles in a never ending quest for the next level. (Hyper Magazine #226)
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